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Jacobs also emphasized that Beta 1 should not be considered an Early Access release.
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Players will need to have backer privileges or to buy the game first in order to play. Mark Jacobs, the designer of the game exclusively told Eurogamer that Beta 1 will be a closed beta. Moreover, the developers said that the next several weeks will be partially focused on new gameplay mechanics as well as art for the next scenario. The developers also extended their gratitude to the game's players for helping them find and fix stability issues that were essential for the upcoming beta.
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The developers also posted an announcement of the news in the official website of the game wherein they stated that opening date was made following a full week of testing with the Information Technology (IT) and Alpha teams. 12, the developers of the game "Camelot Unchained" announced that the Beta 1 of the game will open on July 4.Īs mentioned earlier, the opening date of the Beta 1 was announced via a live stream. 12, the developers of the game announced that the Beta 1 of the fantasy massively multiplayer online role-playing game (MMORPG) is scheduled to open on July 4. Not sure how it was a surprise to them that they couldn't attract talented developers to the middle of nowhere (as fas as the tech industry is concerned).Īll very true, but they did just open a 2nd studio in Seattle and hire like 6 more programmers so thing should start to pick up.A screenshot of the game "Camelot Unchained." On Feb. Most of the delays are, on some level, understandable but ultimately fall back on some poor decisions in setting up the studio.
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Lasastard wrote:At this point I am not too sure this will ever see the light of day. And at this point that is indeed worrying. Anything more than 50 or so people on each side is plenty imho.Īll we have been seeing is concept art and some stuttery footage of pre-alpha tech. DAoC, WAR and GW2 all have limitations as far as player numbers in zerg battles are concerned, but I never felt that my experience was in any way limited by it. At this point I think they would have been better off using an existing framework, because - lets be honest - whats the point of being able to have 500 people on screen at the same time? All this is going to be in terms of gameplay is a giant ****** and aoe spam fest. Not sure how it was a surprise to them that they couldn't attract talented developers to the middle of nowhere (as fas as the tech industry is concerned).Īlso worried about their engine - they have been mucking around with that thing for several years now and still have fairly basic stuff to do like animation systems and what not. This is why they dont have the meat and potatoes yet, they have been building the table to hold everything perfectlyīubbler Gryphon Knight Posts: 494 Joined: 14:23 Location: New YorkĪt this point I am not too sure this will ever see the light of day.
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Their custom engine is not made for storyline PVE its is made for massive RVR. That is where CU will be different and why it is taking so much time. Look at those two games, they are using an engine that has serious problems in seige warfare when you get a bunch of player together. They already said many times that if they used someone elses engine they could be close to launch now but then the game would have the same problems as Guild Wars 2 and Elder Scrolls Online. Hell, I hoped Shroud of the Avatar would be Ultima Online 2.0 and from what I gather, that game is an unmitigated dumpster fire at the moment and will probably be dead before it actually gets out the door. I've seen too many games flounder before release. So we can hope, but the realists out there are probably getting a little nervous. I also worry it's going to be a vague shadow of DAoC, and I've heard elsewhere that DAoC 2.0 isn't the goal of CU. How many years has it been at this point? I know game development takes awhile but I think CU is taking too long to even show people the meat and potatoes of it. I think the reality is that we all want CU to carry the DAoC torch, but I think many of us also look at it every few months and it just seems like a flop.
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